Static Text

The Static Text node

Lede. Emits a fixed piece of text that doesn’t depend on the datasource.

Group: Data · Available in: Text / Image / QR / Barcode placeholders, Table · Central node: No

Purpose

  • Insert literal text (separators, labels, currency symbols) into a chain of Data Text nodes.
  • Provide a fallback string fed into another node’s pass-through ([Input]) mode.
  • Build prefixes and suffixes that are conditional on Condition-node routing.

Where to find it

Add Node ▸ Data ▸ Static Text

How it works

You type the text in the settings panel; the node emits exactly that string for every record. A connected Formatter modifies the value before it leaves the node. Like Data Text, the In socket lets you chain upstream text – Static Text concatenates its own value after the chained value.

Sockets

Direction Name What it does What you can connect
Input In Text chained from an upstream node; concatenated before this node’s value. Any text-producing node.
Input Format Formatter applied to the output. Text Formatter node.
Output Out The (chained-)text + the static value. Placeholder Content, another Data Text, …

Settings

Setting What it does
Text The literal string this node emits.

Example (end-to-end)

Scenario. Output: Price: 19.99 EUR where price is dynamic.

Wiring.

[Static Text: "Price: "] → [Data Text: Price] → [Static Text: " EUR"] → [Placeholder.Content]

Empty / error behaviour

  • An empty text value is a valid output (empty string). It does not by itself trigger an error.

Limitations

  • Single-line text. For multi-line text use a Custom delimiter in a Repeater or rely on the placeholder’s text frame breaking.
  • No data binding – use Data Text instead.

Common pitfalls

  • Trailing/leading whitespace gets stripped. Check the editor’s exact value; whitespace is preserved.
  • Data Text – the dynamic counterpart; most common chain partner.
  • Text Formatter – the only thing that wires into Format.

Screenshots

📷 Screenshot [NEU]: Static Text settings panel

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Node Reference · Last updated 3 weeks ago

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